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fernwehmods ([personal profile] fernwehmods) wrote2019-12-17 07:46 pm
Entry tags:

bestiary

B E S T I A R Y


HELL HOUND
★★★★
This undead creature is found across all three regions. Adult males stand approximately 6 feet tall while females range between 4-5. Pack hunters. Razor-sharp teeth and claws. Leather-like skin.

Weaknesses: salt, fire, silver.
BASILISK
★★★★
Basilisks can be found in dark, humid areas such as cellars, caves and sewers. They are large, sometimes reaching up to a hundred or more feet. Venom is extremely poisonous. Avoid being face to face.

Weaknesses: silver, odor of a weasel.
HAG
★★★★
Living mostly in marshes and swamps, hags are relentless and brutal when it comes to pursuing a living being caught in their surroundings. Being amphibious allows them to smell above ground and underwater.

Weaknesses: silver, fire, witch oil
HYDRA
★★★★
A gargantuan water snake that can have up to nine heads and is impossible to kill if someone is faced with one on their own. Hydra's are quick and have a great deal of range making it hard to outrun.

Weaknesses: silver, fire, witch oil
WRAITH
★★★
Haunting the areas where they died or were buried, wraiths are normally seen at night around cemeteries and catacombs. While envying the living, they also have an intense hatred for them and will attack without provocation.

Weaknesses: silver, magical traps, witch oil
GOBLIN
★★★
Small, green and highly capable, Goblin's are greedy and capable of stealing whatever looks like it has value. They can be hunters, assassins and even powerful magic users and aren't fair by any means. Best to avoid them at all costs or have a sharp weapon accessible.

Weaknesses: Someone smarter, stronger and better at fighting.
KOBOLD
★★★
Among the sprite family, Kobold's can be found in three places: assisting in homes, haunting mines and on ships as part of the crew. Kobolds may manifest as animals, fire, human beings, and objects. They are prone to be easily insulted and carry nasty grudges.

Weaknesses: Anyone stronger than them.
HARPY
★★★
Among the sprite family, Kobold's can be found in three places: assisting in homes, haunting mines and on ships as part of the crew. Kobolds may manifest as animals, fire, human beings, and objects. They are prone to be easily insulted and carry nasty grudges.

Weaknesses: Emerald oil, fire, brute strength
WYVERN
★★
Wyverns tend to stick to wilderness areas and near human settlements. They are natural elements of the ecosystem and therefore respected. They pose little threat to anyone unless provoked and are highly revered by druids, who take in and train them.

Weaknesses: silver
TREE FOLK
★★
Living exclusively in forest areas, Tree Folk are exactly what the name implies. While gentle and non-violent, they are not beyond protecting the forests in which they dwell. Their strength lies in numbers and will rally quickly when they know the size of their threat.

Weaknesses: fire
EMBER UNICORN
★★
Ember unicorns are a sight to behold with their flaming forms. Unfortunately, due to the magical and healing properties of this creature, they are hunted for their single horn and to bottle the flames that are said to bring back the dead.

Weaknesses: arrows, magical traps
GRIFFIN
Griffin's nest in the high mountain areas and are curious but cautious creatures. Having been captured and trained as mounts, their numbers have dwindled. Elder griffins are twice the size and have the ability to telepathically communicate with humans, despite their wariness of them.

Weaknesses: good aim